So, until the review is completed later this week, we’ve opted to try a diary of our gameplay based on the game’s chapter breakup to help you understand how we’ve been playing it and how we’ve felt along the way. Our review would take a bit more time as we worked to really get into the RPG.
There was enough room in January and February to squeeze it in And as such, I’m currently playing my way through it, finding that it is much (MUCH) bigger than I had initially planned. But instead, Southpeak pushed the release back into January, at a time when the major holiday rush had ended and we were about to welcome the first onslaught of 2011’s blockbusters. Had the game landed in our laps in October or November for review, it would have been buried by the busy release schedule. When we first had a chance to see Two Worlds II at PAX East in 2010, I felt that it looked interesting but there was a still a feeling in the back of my mind that this game couldn’t compete with the Dragon Ages and Final Fantasies. I had never played (or even remembered) the original game, and from what I’ve since read about it I am better off for not doing so. When Two Worlds II was announced, I have to admit that I gave a blank stare or two. In the lead-up to our review of the game, our Two Worlds II diary examines our immediate reactions to playing through each chapter of the latest release from SouthPeak, TopWare, and Reality Pump Written by: Dalibor Dimovski, Managing Editor